Saturday, 10 January 2015

Character Development: Handling Anatomy

The rest of my time I spent really getting used to drawing my character - coming to terms with every feature of her that I wanted to include - since I had only designed one character for the wall I wanted to absolutely make sure that she was up to scratch and up to a standard expected of me to create from the time period given.


In my comfort zone of drawing relatively non-moving scenarios, I decided to branch out and grasp 'Shithead' from different positions and opportunities - these were my more successful diverse poses.

I also wanted to capture her in more detail with different tones - I developed her with piercings and a folded ear body modification, since these were relatively effective and simple to draw.


And of course, I planned her pose for the wall, eventually fitting her in the most apt place to the right of Dan's character. It would have been a more effective pose if we had all planned them together, but as I said, I'm happy with the outcome of my character development and her inclusion on the wall.

No comments:

Post a Comment